Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used. Your programs have multiple types of actions that can be used to attack, heal, modify, or alter the battlefield. ![]() This is a double-edged sword a small program can slip around enemy attacks but is more fragile, while a large program can take more hits but has a long trail that can obstruct other programs and can be exposed to more attacks. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through. You have limited upload points and your units to deploy are your programs. The main game plays out as a turn-based strategy. However, intermittent interruptions plague the network, courtesy of a "Nightfall" hacker, and you have to work your way through the net to find out how to stop it. You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove corrupted security programs.
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